Better Than Nothing!

14
Jul/09
9

Alright. I guess I did make a promise, so here’s what is finished of the game so far. The first four levels are tiled, from then on it’s all still placeholder art. All the levels including the boss battle are functional, though aside from the missing tiles, it still needs a lot of detail to be added.

Have fun!

Meet the One Man Army

20
Jun/09
1

Well, I guess I owe everyone here an introduction to the biggest project in my pipeline- One Man Army. I’ll just give you guys a quick rundown of what I want it to be and what it already is.

One Man Army is an action-based platform shooter. Action based means that the game is all about the spectacle- shooting stuff, blowing things up, the works. If it goes boom or pow, it belongs. Platform means there’s acrobatics involved. And by that I mean double-jumps, wall-jumps and dropping down a hatch rattling a machine gun. Not the guys-in-tights jumping around in a circus. And lastly, shooter means there’s guys with guns and you shoot them. Simple enough, right?

As the player, you take on the role of a nameless Soviet super soldier who ended up being cloned multiple times. In all secrecy, they unleash you upon whatever faction opposes them. For you, this means you get to wreck everything in sight, and get paid for your efforts.

The game is scheduled for release on July 13th, and I’m on a real tight schedule to finish it. It’ll feature at least three worlds with each a boss battle. And of course, plenty of stuff to break. Oh, here’s some screenshots to keep you entertained.

So hail to thee, oh nameless soldier, for you shall live on forever. Albeit artificially.

Hugs and kisses,

~Brian